Beginning the journey into designing and creating this thesis project, we initiated with a class exercise using post-its. Using post-its, we were given prompts to generate ideas with. Within a set amount of time, we were instructed to write as many as we can. Unfortunately I had wrote some of them on the same post-its. Going into this moment, I had an idea of what I wanted to do, but was a little unsure about its design execution. This exercise helped establish a setting ground I can build up from, which would lead me to calling what my thesis may be Summit Drive.

Some words and names that came out through this exercise was forests, Narrative, struggle, laugh, explore, fall, emotions, and none other than Bennet Foddy, a game designer mentioned countless time over the course of these past semesters, because of his raging-type games.

Once we had thrown all of our ideas out, we took our time to walk around at each others post-its and leave comments to help assist each other. This moment was pivotal towards my brainstorming session. Through this exercise I received helpful feedback and it created a puzzle-piecing moment for something great.

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Prior to this project, I was intending to work with another person. Our previous idea was leading towards a PS1-style horror shooter with farming simulation attributes. However, things quickly took a wild turn after the decision to work independently. I ended landing on driving physics and weird mechanics to bring some personality into the project. I had never made a driving game and thought it would be nice to take this opportunity to do so.